With Tomb Raider: The Last Revelation, Core Design had tried to kill Lara off. Tomb Raider Chronicles Initial Release Date: November 17, 2000.Would Lara still be as iconic as she is today if the franchise died with this game? The thought that this would have been the last game in the series if the devs had it their way is frightening. Long gone were the days of a pixelated sharp angle-breasted Lara. The only difference is that it’s far easier than the previous installment and Lara looks way better. It’s everything you’d expect from a Tomb Raider title. To achieve this goal, Lara will have to solve puzzles, climb, and swing from ropes, crawl around corners or leap over large chasms. This time Lara must find an artifact to seal away the dark god Seth. In The Last Revelation, players get a chance to learn more about Lara’s past. They had spent nearly half a decade working on these games.ĭespite this, they would finish the game and the Last Revelation was again a chart-topping success with over five million copies sold worldwide. The developers themselves were suffering from creative fatigue. The fact of the matter was that Tomb Raider was way too successful for Eidos Interactive or Core Design to give up on these games. Thankfully, it was neither the former nor the latter. Speculations arose that this was the last game in the series, either because Core Design would just stop making Tomb Raider games or because the world would end soon. Once again, Eidos Interactive released Tomb Raider a year after the previous game, near the end of 1999 on the cusp of Winter and the New Year. Remember how we thought the world would in 2000 or how we thought all technology would crash. Tomb Raider: The Last Revelation Initial Release Date: November 19, 1999.Supported Platforms: Dreamcast, PlayStation 1, Windows, Mac OS.Despite its flaws, Core Design and Eidos were three-for-three with Tomb Raider III. While current-gen gamers have games like Dark Souls, we had Tomb Raider III to test our mettle as gamers. But even experienced players would struggle to get through the game because of its grueling difficulty.īecause of this, beating Tomb Raider III is a fulfilling and satisfying experience. This means gamers could transfer their experience. The controls are much the same when compared to the previous games. Core Design failed to innovate in the same way they did with the previous entries. It felt like a mismatch of the previous games.Īnother reason for the game’s staleness is probably due to the franchise’s overexposure. This leaves Tomb Raider III a little imbalanced and uneven. Although you do get the same weapons (and more) as the second game, it is not as action-packed. Tomb Raider III tried to base its gameplay around puzzle solving, much like the first game. You’ll visit India, London, the Nevada desert, and the South Pacific. Just like the second game, Tomb Raider III takes you to a plethora of exotic locales. They used an upgraded version of the original engine. It never really made sense for a woman to run around in a dark cold tomb dressed the way Lara was.Ĭore Design once again delivered this installment just after a year they released Tomb Raider II. Tomb Raider III introduced smoother graphics with better textures as well as new lighting effects.įor anyone tired of Lara’s short-shorts and tank top, the game introduced new costumes. The biggest complaint about the previous entries in the series was pixelated graphics.
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